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<p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
"Courier New"'>Materials&nbsp;:</span></b></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="cubemap/CubemapD.dpr"><b>CubeMap</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using cube environment mapping to simulate
      reflections/chrome</span></li>
  <li class=MsoNormal><span lang=FR>setting up a cube map</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=390 height=304 src=cubemap/Cubemap.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="customquad/CustomQuadD.dpr"><b>Custom
     Quad</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>adding materials to a material library at
      run-time</span></li>
  <li class=MsoNormal><span lang=FR>rendering your custom OpenGL code with
      TGLDirectOpenGL</span></li>
  <li class=MsoNormal><span lang=FR>using standard materials in custom OpenGL
      code</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=394 height=315 src=customquad/CustomQuad.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="dyncubemap/DynCubemapD.dpr"><b>Dynamic
     Cubemap</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>generating cube maps dynamically, at
      runtime</span></li>
  <li class=MsoNormal><span lang=FR>using cube environment mapping to simulate
      reflections/chrome</span></li>
 </ul>
</ul>

<p class=MsoNormal><span lang=FR>&nbsp;</span></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="dynamictexture/DynTextureD.dpr"><b>Dynamic
     Texture</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>generating textured cube maps dynamically</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=402 height=358 src=dynamictexture/DynamicTexture.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="fire2D_gr32/Fire_GR32D.dpr"><b>Fire_GR32</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>a dynamic (animated) texture evolving in
      real-time</span></li>
  <li class=MsoNormal><span lang=FR>using Graphics32 (www.g32.org) to generate 2D
      texture maps at run-time</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=275 height=242 src=fire2D_gr32/Fire_GR32.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="MaterialScript/MatScriptD.dpr"><b>Material
     Script</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>Scripting capabilities for automatic
      material loading</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=409 height=265 src=MaterialScript/MatScript.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="mirror/MirrorD.dpr"><b>Mirror</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using the mirror object</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=417 height=259 src=mirror/Mirror.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="multimaterial/MultiMaterialD.dpr"><b>Multi
     Material</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>applying multiple materials/textures to an
      object </span></li>
  <li class=MsoNormal><span lang=FR>through using the GLMultiMaterialShader
      component</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=418 height=304 src=multimaterial/MultiMaterial.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="multipass/MultipassD.dpr"><b>Multi
     Pass</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>multipass rendering with a custom TGLShader</span></li>
  <li class=MsoNormal><span lang=FR>fast wireframe hidden lines rendering</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=419 height=346 src=multipass/MultiPass.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="multitexture/MultiTextureD.dpr"><strong>Multi
     Texture</strong></a> :</span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>multitexturing in GLScene via a
      MaterialLibrary</span></li>
  <li class=MsoNormal><span lang=FR>using multitexturing for basic lightmapping</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=422 height=329 src=multitexture/MultiTexture.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="proceduralclouds/ProcCloudsD.dpr"><b>Procedural
     Clouds</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>procedural (animated) textures demos</span></li>
  <li class=MsoNormal><span lang=FR>view and adjust interactively parameters
      for a Perlin noise procedural texture</span></li>
  <li class=MsoNormal><span lang=FR>a transparent extension (Note requires RGBA
      textures)</span></li>
  <li class=MsoNormal><span lang=FR>Seed and Random number file computation
      were added</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=431 height=350 src=proceduralclouds/ProceduralClouds.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="texanim/TexAnimD.dpr"><b>Texture
     Animation</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>&quot;animating&quot; a texture via
      material switches</span></li>
  <li class=MsoNormal><span lang=FR>using the material library for a texture
      animation effect</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=429 height=408 src=texanim/TexAnim.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="texcombine/TexCombineD.dpr"><b>Texture
     Combine</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>TexCombineShader demo / mini-lab</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=470 height=362 src=texcombine/TexCombine.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="texformat/TexFormatD.dpr"><b>Texture
     Format</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>using alternative texture formats and
      texture compression</span></li>
  <li class=MsoNormal><span lang=FR>viewing the (visual) effects of texture
      formats and texture compression on sample textures</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=475 height=332 src=texformat/TexFormat.jpg></p>

<ul style='margin-top:0cm' type=disc>
 <li class=MsoNormal><span lang=FR><a href="transparency/TransparencyD.dpr"><b>Transparency</b></a><b>&nbsp;:</b></span></li>
 <ul style='margin-top:0cm' type=circle>
  <li class=MsoNormal><span lang=FR>how to enable/use transparency</span></li>
  <li class=MsoNormal><span lang=FR>understanding/testing the effects of
      ordering</span></li>
  <li class=MsoNormal><span lang=FR>to get the right effect with transparency +
      Z-Buffer</span></li>
 </ul>
</ul>

<p class=MsoNormal><img border=0 width=470 height=330 src=transparency/Transparency.jpg></p>

<p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>

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